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El-Elvish (or even SimFish) occurs as fish and fish-tank simulator developed by Russian game developer AnimaTek, with Maxis providing development advice. A game was published by Maxis around 1993.

Every fish within El-Elvish has the unique Roe, similar to the genome. This allows a user to catch fish & have selective breeding and mutation to create fish to their have tastes for placing the children within virtual fish tank. When fish were selective, El-Elvish wound generate as much as 256 animation frames and then that a fish would come out to swim smoothly as much as a tank.

A tank simulator is very customizable for this games era. the streaming video player could choose from either a heavy total of backcloth & tank ornamentation for the fish to swimming between. A user can besides import their have images to apply when tank decoration. El-Elvish too includes the fractal based plant generator for creating unique aquarium plants. There were too many "moving objects" that can be added to the tanks which the fish would react to, like the cat paw, fibcrab, & a little polymer scuba diver. the user can besides buy a separate MIDI file to be played for both virtual marine museum, & feed a fish.

A tank simulator can start as a memory-resident program inside DOS, making it a screensaver. Multiple tanks can be displayed via El-Elvish's slideshow feature.

Development of El-Fish
El-Elfin was created by Vladimir Pokhilko, Ph.D. & Alexey Pajitov, world health organization got backgrounds within mathematics, computer science, and psychology. It were attempting to produce computer software for INTEC (the company that it began) that would become play "people's souls." It developed this idea, calling it "Human Software", by owning deuce-ace system:

A software system needs to exist as "aesthetically beautiful." A package needs to become constructive. A software program needs to bring feeling to humans that it would non otherwise enjoy.

El-Elfin was developed by numbers of brilliantly minds, virtually all by having Ph.D.s, & a few got worked in high profile projects like a Russian space program.

Game Performance
ComputerCatch/Breed/EvolveAnimate
386SX16Five-7 minutes6-7 hours
386DX253.Five-Four proceedingsTernion.Five-4hours
386DX2525-35 seconds25-35 minutes
486DX337-10 seconds7-10 minutes
486DX2-66Five secondsFour-6 minutes
Has the math co-processor (sometimes known as a "387" chip)

Quotes
These are interested to note that a manual contains many interesting phrases, wild plugs, & refutable humour:

"SimLife and El-Fish tax the powers of today's computers to their limits... it will be a few years before this marriage of simulation and animation will make it into our homes. But eventually, we'll wonder how we ever put up with two-dimensional computer creatures." "You're probably getting antsy (oops -- wrong game)" (Information to the back SimAnt) "Fish tried to evolve into many shapes and sizes, and all failed. Dinosaurs were a real fiasco. Fishkind tried for millions of years to get dinosaurs to build computers, but they wouldn't. So the fish wiped them out and started over with mammals." "There's a suckerfish born every minute." "When you make fish that are so beautiful that all your friends tell you that you are wonderful, is that considered fishing for compliments?" "All that glitteres is not goldfish." "You ain't nothing but a dogfish." -El-Fish Presley "I'm a union fish -- a Pisces working for scale." "Any friend of yours is an anemone of mine." "Don't smell fish -- Play El-Fish!"

The Adrenaline Vault: El-Fish
Hints for the PC version gives information on how to create mutant fish.

Wired Magazine: El-Fish
Previewed by Dan Ruby. "Users will be dazzled by the realistic colors and varieties of fish."

The El-Fish Tank
Offers game information, links, and downloads of fish, tanks, objects, and music.

Mark and Trish's El-Fish Page
Program information, image galleries, new fish breeds, and links.

Known Users: El-Fish
Reviewed by David Reynolds. "The lifelike images are truly beautiful."

GameFAQs: El-Fish
Includes frequently asked questions and strategy guide.


Games: Video Games: Computer Platforms: Macintosh
Games: Video Games: Computer Platforms: Windows
Games: Video Games: Developers and Publishers: E: Electronic Arts: Maxis




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